Introduction Social media networks have changed the way individuals communicate by increasing the number of people with which a user can interact without dependency on…
This article was originally published in Iowa State University’s Human Computer Interaction April 2019 Newsletter. The International Wireless Communications Expo (IWCE) took place March 4 – 8…
Deep Learning The definition of deep learning can be described not by what is, but what is not. Deep learning is not instructionist in nature, which focuses learning…
When humans use computer systems, they perform tasks, which can be decomposed into smaller goals, operators, methods, and selection rules. In an ideal system, each goal is achieved as…
Jaron Lanier’s book, You Are Not a Gadget, has ignited controversy as it criticizes the current climate of technology, and specifically, the Internet. Responsible for popularizing…
As part of research, I am particularly interested in adherence to weight loss plans wearable technology devices. I will break this research down into three…
Applications of virtual reality (VR) are rapidly growing outside of strictly game-based experiences for entertainment. This technology has already shown promising applications in the medical, military, educational,…
Population diversity presents many challenges when developing systems that are available for use to ALL audiences. Universal design applies to how systems can be designed…
Usability guru, Don Norman, has a great list called “The Seven Stages of Action” that describes the psychology behind how an individual preforms a task. More…